The Delta Articles
Written By TheQuantumJumper, Legyro and Phlygone
We have three main writers, and some guest writers from time to time. Today, we bring you lots of fun stuff to read! TheQuantumJumper will teach you how to Leading the Charge in The Metagame, and give you some cool facts in The PokeNav. Legyro will give you the best movesets and strategies about Flygon, mascot of Phlygone, leader of the Delta Streaming Network. You can find that in Pokemon Spotlight. The aforementioned Phlygone will provide you with great challenges in the Battle Arcade. Also, guest writer NuclearTogekiss has come back to write about how to play well in Phlygone tournaments, which you can find in How Do Gud. Finally, guest writer and rising star Coffeegrigis will bring you the current PCS point rankings in Phlygone Championship Series: Power Rankings. With so much in store for you, I suggest you start reading right now!
Leading The Charge
Yo, champ in the making! Since this is the first issue of Volume 2, I’ve decided it would be a perfect chance to talk about your first Pokemon on the field, otherwise know as your Lead. Getting off on the right foot can help you net an early lead and make the rest of your team’s lives easier. Leads come in many different shapes or sizes, but they all try to take advantage of those early rounds to do something key to your success.
Knowing that many leads can be very passive as they try to get their hazards up, some trainers opt to send out Pokemon with set up moves such as Dragon Dance, and will threaten to sweep the opposing team from the get go. This is particularly effective if the setup pokemon is a wincon that your opponent does not have an answer to. When facing such Pokemon, you must be careful not to let them do this by applying early pressure. You may have to forego setting hazards in order to deal with these kinds of threats.
If setting up at the start of the match isn’t your thing, you can always opt to run an Anti-Lead. Anti-Leads are dedicated to ruining your opponent’s day. Their goal: prevent the opposing lead from doing its thing. There are a few ways to go about this. One of the most reliable is a fast Taunt user to prevent setup moves or entry hazards. For entry hazards, you can use pokemon with Magic Bounce (such as Mega-Sableye). Against either, a powerful Pokemon can threaten to KO before they achieve what they want, or KO them for completing their goal. Of course, not all Leads fear this. Suicide Leads often will set up entry hazards at the cost of their life, and allow the rest of the team to follow up and continue pressure. Some suicide leads will use moves like Explosion or Memento to cripple the opponent and gain momentum.
Speaking of momentum, another popular type of lead are Scouts. Scouts enter the battlefield, only to promptly leave in order to gain momentum. Both slow and fast Volt Switch and U-turn users can find a role as a lead, to discover what the opponent is plotting, and give an easy opportunity to answer it. Fast scouts, such as Mega-Manectric and Landorus-T are one of the hallmarks of hyper offense teams, and a large part of what gives them so much power.
Many teams may have a Pokemon that is particularly good at leading, but this is not necessary. Often this Pokemon won’t be able to lead because of a threat on the other team (Galvantula, for example, won’t want to lead if Sableye is on the enemy team). It’s good to keep your options open when looking at how you want to start the match, as it can define how the rest of the match flows.
Staff Mons: "Phlygone" The Flygon
renders the user immune to most Ground-type moves (except for Sand Attack and Thousand Arrows), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Gravity or Ingrain, has been hit by Smack Down or Thousand Arrows, or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
Flygon is a very versatile Pokemon that can have many uses on a team; from fast and offensive, to bulky and defensive, there is no limit to what this mon can do. Despite its very glaring weakness to Ice type moves, it can actually survive an Ice Shard from a Mega Abomasnow or Mamoswine (when using Flygon in UU) very easily and return fire with a Fire Blast or Flamethrower; granted, of course, that you have some HP and/or Defense investment. While its stats are nothing to brag about, it still works very well as a Pokemon that can fill and empty spot on your team. With access to Defog and Roost, it allows for Flygon to keep hazards off of the field and sustain itself as well. It gets access to strong moves like Earthquake, Outrage, and Draco Meteor, which, while not having great offensive stats, can still pack quite the punch if your opponent doesn’t carry the appropriate Pokemon to deal with it.
Now then, let the set talk begin:
These sets are the norm, what you will normally see throughout your laddering career on Pokémon Showdown, as well as in-game PvP. They work really well with most standard laddering teams and are what make this Pokémon so viable in its tier.
Flygon @ Leftovers
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Probably one of the most popular sets for Flygon in the RU tier. With these EVs, you easily take an Ice Shard from a Mega Abomasnow, allowing for a free Defog. Of course, I wouldn’t stay in on an Abomasnow in the first place, but if you feel brave enough, then be my guest. Every defensive Pokemon works a lot better when they have some form of recovery, so Roost is a must for this set. Earthquake is a nice STAB move to have, and U-turn provides nice pivot potential. You may want to run Toxic on this set in order to keep bulkier mons from out-tanking you, like Shuckle.
Flygon @ Choice Scarf
EVs: 252 Atk / 4 Def / 252 Spe
- Defog/Fire Punch
One of the cool things about Flygon is its speed. While we talked about 100 Speed being not very fast in OU, it's a completely different story for RU. With the average Speed-tier being around 80, Flygon becomes one of the faster mons of the tier. With a fast Outrage and Earthquake for STAB, and U-turn for getting out of unfavorable match-ups, the Choice Scarf set gives Flygon much needed mobility to take out the faster threats that roam in the tier. Defog can be put on here if you are desperate to get rid of hazards; otherwise, I would recommend a Fire-type move to deal with Abomasnow and the ever-prevalent Durant.
Flygon @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
- Iron Tail/Fire Punch
Similar to the Scarf set, but the focus here is on Attack instead of Speed. We still run Jolly nature to maximize what we can outspeed. The first three moves serve relatively the same purpose as the Scarf set ones, but the last move can be a little different. Iron Tail is there for hitting Togetic, Aromatisse, and Mega Audino harder. If you have other Pokemon that can deal with them, remember that a Fire-type move is always a good option for dealing with pesky Bug, Grass, and Ice-Types
This set is brought to you by our special guest writer: Phlygone.
Phlygone (Flygon) @ Life Orb
EVs: 252 Atk / 4 SpD / 252 Spe
- Hone Claws
- Stone Edge/Iron Tail
- Dragon Rush/Iron Tail
+1 252 Atk Life Orb Flygon Dragon Rush vs. 252 HP / 252+ Def Blastoise: 191-226 (52.7 - 62.4%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Life Orb Flygon Dragon Rush vs. 252 HP / 0 Def Trevenant: 333-394 (89 - 105.3%) -- 31.3% chance to OHKO
+1 252 Atk Life Orb Flygon Iron Tail vs. 252 HP / 252+ Def Aromatisse: 312-369 (76.8 - 90.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Flygon Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 263-310 (62 - 73.1%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Flygon Dragon Rush vs. 252 HP / 200+ Def Jellicent: 253-298 (62.6 - 73.7%) -- guaranteed 2HKO after Leftovers recovery
Flygon should come in towards the end of the game when it’s threats are removed or when it can pick up 2 or so easy kills before going down. Stealth Rocks/Spikes and Sticky Web support is extremely helpful as it helps Flygon land crucial KOs on mons that it normally struggles against (such as Jolteon or Trevenant). Either way, this set is brand new and will throw a ton of people off guard.
These sets are not meant to be serious, however, they can still work with the right play style and teammates. I would suggest not using these to raise your ELO, but rather just to mess around and have fun with. Enjoy!
Flygon @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Earth Power
- Boomburst/Giga Drain
- Fire Blast/Flamethrower
Although it’s Special Attack is a measly 80, Flygon still boasts a pretty devastating Special moveset. Draco Meteor will severely damage almost any Pokemon that it hits, allowing you to weaken threats and walls as they try to come in. Earth Power also works as a nice STAB move in addition to Draco. It is not recommended to bring Dragon Pulse here due to the lack of power that it has. Boomburst is a great move that is able to hit behind a Substitute, and do so pretty hard. Finally, we fill the last move slot with Fire Blast to hit all the aforementioned problems in the previous sets, and things like Amoonguss and Roselia. It is ok to run Flamethrower if you value accuracy over power.
InVEST in Me
Flygon @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Earth Power
- Fire Blast
- Giga Drain
This set bring a sort of “best of both worlds” deal for Flygon. With tankiness to take hits and offensiveness to deal damage, this set allows Flygon to fill many parts of a single team. Granted, all good things must come at a price, and Flygon does lose quite a bit of power during the change from a Choiced set to Assault Vest. By the way, this set can be made physical, and I would suggest looking at the Choice Band set for ideas. The moves here are pretty much the same, but we have Giga Drain for some nice recovery and ways to hit annoying water types like Alomomola. You may want to consider using Hidden Power Ice as well.
Flygon has one very glaring weakness. In case you haven’t figured it out yet, it’s very weak to Ice-type moves. This means that Ice-type Pokemon do pretty well against it. Not only that, but Fairy-types also work pretty nicely. Togetic can easily take some hits from most Flygons, and usually outlast them in a 1v1 scenario. Aromatisse and Mega Audino also carry this advantage, and enjoy a nice retaliating Moonblast in their favor. Abomasnow is a favorable match-up in most scenarios, but Flygons with often carry strong Fire-type moves that annihilate most Abomasnows, so always be wary of that. Fast taunters are nice to have for the defensive variants, although you may find it a bit difficult to find those that will fit your team in RU. Shuckle is a pretty good wall against Flygon since most attacks against it are neutral to not very effective. You may also find Flying Pokemon such as Braviary to be decent ways to deal with Defog variants due to lack of proper attack moves for Flygon. Flygon is very versatile, but definitely not without its flaws.
Staffmon number 1 is done, Yay! We still have a ways to go, but I’m sure that as long as you guys keep reading, we will be more than happy to give you more sets. So until next we meet, good luck on your laddering!
If you remember correctly, last week’s Battle Arcade was NFE DREAM TEAM, where players could only use not fully evolved Pokemon. This challenge tended to procure extremely long matches due to Eviolite, and item that boosts a NFE’s Defense and Special Defense by 1.5x. If you liked this kind of game, this was the Battle Arcade for you! In fact, we had two NFE Dream Team challengers queue accidentally into each other, resulting in a beautiful and cringe-worthy 300+ turn match. I promise that this week’s challenge will be easier and less stall-inducing than last weeks, so I will be grading more off team synergy and play and less so off competition completion.
Anyways, let’s talk about this week’s winners!
Last Issue’s Winners:
# of Battle Arcade Winners: 5
Usernames of the Winners: Coffegrigus, trichmond, JinAxel, YongPali, ShadowTagPorygon
Last Issue’s Feature:
Ladder Opponent: NuclearTogekiss
This game was so long that the Pokemon Showdown servers didn’t even save anything past the 225th turn. I was fortunate (or unfortunate) to watch this game live, as I was able to see some really good plays coming down from both sides. To be honest, part of the reason I am featuring Coffee is due to the hilarity of the situation, as the likelihood of two players would queue into each other doing this challenge is extremely low. However, one can see really great plays from both sides that got this game into a stalemate into the first place.
The Winner’s Team
Tangela @ Eviolite
EVs: 152 HP / 252 Def / 104 SpA
- Giga Drain
- Hidden Power [Fire]
- Leech Seed
Kadabra @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD
- Seismic Toss
Scyther @ Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spe
- Bug Bite
- Aerial Ace
- Knock Off
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 148 HP / 108 Atk / 252 Def
- Ice Shard
- Stealth Rock
Wartortle @ Eviolite
EVs: 252 HP / 4 Def / 252 SpD
- Rapid Spin
- Sleep Talk
The Loser’s Team
Normally, I wouldn’t be able to see the loser’s team as they are generally random, but I was able to ask for Nuclear’s team as he is on staff here.
Scyther @ Eviolite
EVs: 248 HP / 8 Atk / 252 Spe
- Swords Dance
- Aerial Ace
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
- Gyro Ball
- Sleep Talk
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
- Seismic Toss
- Heal Bell
Porygon2 @ Eviolite
EVs: 248 HP / 204 Def / 56 SpD
- Ice Beam
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Quality and Strength of the Match
Arguably the best and worst match I have ever seen. Nuclear looked like the victor when Coffee lost both Syther and Kadabra due to his stall, but Coffee managed to salvage his early losses by ensuring rocks stayed up on Nuclear’s side by killing Gligar. This allowed Coffee to engage in a switch game, where Tangala’s Regenerator and Chansey’s Natural Cure were able to combat Toxic damage by switching. This not only saved health, but it also saved PP, which after 300 turns became extremely scarce. Coffee was then able to land a crucial KO on Nuclear’s Chansey (not shown), which effectively ended the match, with Nuclear conceding a few turns later.
Coffegrigus and NuclearTogekiss played a really tight match, and although it may be boring to some, many can learn from the successes and mistakes in the match. This game definitely deserved the feature for this week’s Battle Arcade and I hope to see matches with the amount of strategy present in this issue in the future.
Battle Arcade: Kryptonite
For this volume, I wanted to start us off easy. We have dove into the depths of PU to win in OU, made players use mons that started with the letter K and forced players to use mons in certain egg groups. This week’s inspiration comes from Jamrock.
Every superhero has a crippling weakness. Superman’s happens to be Kyrtonite, Iron Man’s is his selfishness, etc. Pokemon are the same way, with certain mons being extremely strong and versatile, yet extremely weak to certain types. A good example is Garchomp, who is one of the most overpowered Pokemon in OU since it’s inception in Gen 4. However, it still is x4 weak to Ice. This week’s Battle Arcade plays off of this idea and requires you to assemble a team of mons that are have a x4 weakness, just like the Avengers or the Justice League.
You have to follow the following Battle Arcade Specific Rules explicitly. Any violation will not merit a feature.
- Tier: You have to play a ranked game on the ranked Ubers ladder.
- Pokemon: Any Pokemon that has a x4 Weakness is allowed: Rayquaza, Shaymin-Sky, Ho-Oh, Hoopa-U, Hoopa, Swampert, Marshtomp, Barboach, Rhyperior, Palpitoad, Rhyhorn, Rhydon, Corsola, Whiscash, Relicanth, Gastrodon, Seismitoad, Tirtouga, Carracosta, Omanyte, Omastar, Kabuto, Kabutops, Binacle, Barbaracle, Onix, Geodude, Graveler, Golem, Larvitar, Pupitar, Snover, Abomasnow, Paras, Parasect, Wormadam, Sewaddle, Swadloon, Leavanny, Scizor, Gyarados, Wingull, Pelipper, Mantine, Mantyke, Swanna, Ducklett, Dragonite, Salamence, Altaria, Noibat, Noivern, Hoppip, Skiploom, Jumpluff, Gligar, Gliscor, Vibrava, Flygon, Landorus-I, Landorus-T, Gible, Gabite, Garchomp, Cottonee, Whimsicott, Deino, Zweilous, Hydreigon, Scraggy, Scrafty, Pangoro, Carbink, Amaura, Aurorus, Pawniard, Bisharp, Sneasel, Weavile, Tyranitar, Aron, Lairon, Aggron, Celebi, Exeggcute, Exeggutor, Shiftry, Inkay, Nuzleaf, Cacturne, Malamar, Virizion, Breloom, Chesnaught, Magnemite, Magneton, Magnezone, Heatran, Shieldon, Bastiodon, Croagunk, Toxicroak, Larvesta, Volcarona, Charizard, Moltres , Fletchinder, Talonflame, Slugma, Magcargo, Camerupt & Numel
- Bans: Charizardite-X, Altarianite, Aggronite & Gyaradosite are banned, as they are not in the spirit of the challenge. Primal Groudon is also banned as it’s immune to it’s x4 weakness, Water, due to its ability.
- #Winning: You have to win!
- Submissions: There is a maximum of 3 submissions per person. Submit your teams here WITH YOUR TEAMS PLEASE: http://www.deltastream.net/forum.html#/20160316/battle-arcade-kryptonite-due-date-32516-5192753/
Remember, abide by these rules closely. Remember the rubric also applies this week:
- Adherence to rules: How closely they followed the Battle Arcade rules.
- The quality of the users team: How well constructed your team is.
- The quality of the opponent's team: How well constructed their team is.
- The strength of play from both players: How well both players played. You get rewarded by going against good opponents who you outplayed.
Wonders about Shedinja
- My Only Weakness!: Shedinja is weak to the following types: Flying, Dark, Ghost, Rock, and Fire.
- Tricky, Aren’t You?: Wonder Guard cannot be Skill Swap’d or copied by Roleplay, but can be Trace’d. It can, however, be overwritten with moves like Worry Seed and Entrainment. This makes it possible to have a Sturdy Shedinja, which cannot be taken down by any direct attack.
- Water is Wet: A Shedinja affected by Soak is weak only to Electric and Grass.
- Achilles: Shedinja cannot handle, in any way shape or form, Sandstorm, Hail, Spikes, Poison, Stealth Rocks, or Burn, as Wonder Guard doesn’t protect against any of them.
- Fair and Balanced: A Pokestar Studios opponent “Majin” was a Dark/Ghost type with this ability, showcasing moves that swapped type or inflicted status as means to defeat it.
- Daaaaarrrknessssss: The shadow moves from Pokemon XD: Gale of Darkness are all able to hit through wonder guard, as does struggle.
- Of Low Status: Shedinja has the lowest base stat total of any fully evolved Pokemon, and any ghost types in general.
- Ability: BREAK!: The abilities Mold Breaker, Turboblaze, and Terravolt all bypass wonderguard.
- Promotion: In the Mystery Dungeon series, Shedinja has a max HP of 5 (Red and Blue) or 10 (Darkness/Time/Sky) as an enemy, and took 1 damage from basic attacks. As a party member, however, it had no cap on its HP. Guess exploring builds character and health points.
- Stand Off-ish: In Mystery Dungeon Time/Darkness/Sky Shedinja has a recruitment rate of -12%.
- Just a Shell: In Pokemon Ranger, it has no assist. What did you expect?
- Eggselent: Shedinja is the only genderless Pokemon to get egg moves. Shedinja also belongs to the Mineral egg group, which its pre-evolution does not. Despite this, it cannot breed outside of ditto due to having no gender.
- Irony: Despite having only 1 total HP and being unable to gain HP EV’s, Shedinja rewards opponents with 2 HP EV’s upon defeat.
- Note: Super Training can be used to give it HP EV’s, but they have no effect. What a waste.
- I’m Different: Not only is its ability unique, no other Pokemon shares its typing.
- Not So Different: When Nincada evolves, the Ninjask and Shedinja will share Personality Values, EV’s, IV’s, OT’s, ID numbers, and shiny status.
- Where’d That Come From?: In Gen III, Shedinja didn’t require an empty Pokeball to evolve, and would simply be placed in a copy of Nincada’s. This is the only legal way to get a non-regular Pokeball on Shedinja to date.
- 3Hax5Me: Shedninja's Wonder Guard is banned from the Smogon Tiers Hackmons and Almost Any Ability.
- Uh: Despite floating, and having no apparent feet, Shedinja is listed with a footprint.
How Do Gud:
FIRST: MAKING A VERSATILE TEAM. “But I only play HO and don’t know how to build a team that actually requires me to think about my play” ~average smogon ladder twat probably WELL LISTEN HERE, you want to build pokemon that have a lot of options for your team. I’m going to look at two teams, Ryan61839’s team from the most recent OU tournament which can be found here and XYZard’s team from the most reccent RU tournament which can be found here. So let go over the term versatile quickly. When I say versatile, I am talking about two things. ONE the different ROLES a Pokemon can play for a team (see previous issues of the Delta Articles for more on what the roles of a team are) and TWO, ok it’s kind of hard to describe this specifically, but it's basically the movepool of the Pokemon. It is important to distinguish that I mean movepool and not just lots of types of attacks because picking a Pokemon that can learn Taunt or that has some type of health recovery move can be crucial when picked over something that just learns a lot of offensive moves. For example a lot of people may look at Altaria and say “Well lookie here it’s one of them faireez and I bet themselves ovare powered with the pixilatin and the option between goin special with hypurr voice or return” and then we tell those people to go build a wall and stay of the other side. Having that type of versatility is important and can keep your opponent guessing as to what you will run in the upcoming match but then there is something like Talonflame when you can run it bulky with Bulk Up, you can run it support with Will-o-Wisp and Tailwind, you can run it as a heavy hitter with a Choice Band or you can run it as a stall breaker/sweeper with Swords Dance.
That kind of versatility where you can have one pokemon and have it effectively fill four roles on a team is the type that you want to keep an eye out for when building. Notably on Ryan’s team he had Talonflame (which we just talked about), Gengar (which can be used a a sweeper, Destiny Bond suicide trap, or as a bulky stall Pokemon (yes it can be run bulky look it up), Rotom-W (which can be run as defensive or as a scarfed pivot Pokemon), or Garchomp (which can be a utility tank, a setup sweeper tank, or a scarfed sweeper). The only two Pokemon that he could not really change roles for were Conkeldurr and Heracross. Conkeldurr has a great movepool so it is one of the best Pokemon to be a special AV tank and Heracross actually have the highest attack stat in OU so there is nothing wrong with leaving it be. Ryan, while not as diverse a team, still can mix it up quite a bit. Slowking can become a set-up sweeper or a set-up tank, an AV tank, or a specs nuker. Amoongus kind of locks itself down as a special wall but has access to a myriad of utility moves like Spore, Clear Smog, Stun Spore, Leech Seed, Worry Seed/Gastro Acid, and Toxic. You can basically prepare for most threats that aren’t physical. Manectric can basically only be a specially offensive pivot but you can run it Scarfed, Specs, or Life Orb and your opponent won’t know if you are fast, slow, or locked into a move. Durant has two builds, Hone Claws Hustle and Swarm and it just a strong physically offensive threat with a large move pool. Hitmonlee is the obvious spinner but it boasts a massive attack stat and can be scarfed and then becomes a massive threat. Finally Glalie is locked in as an attacking threat but can be run physical or special, with access to Explosion, Ice Shard, Freeze Dry, HP-Whatever and Refrigerated Return it is a massive threat. Each team has good versatility and each player ended up doing well each each of their tournaments that they took these teams into.
The other half of this prep is to try to watch your opponent’s previous match. Try to see if you can predict their sets. If you know that your opponent has been running scarfed Garchomp every game then instead of running AV Raikou, run scarfed Modest and you can surprise HP Ice and OHKO it.
THIRD: Mix up your gameplay. Assume that everyone knows what you are going to do, which they probably do, and play accordingly. If your your team consists of Bisharp, Weavile, Venusaur, Keldeo, Lando-T, and Mew, nine times out of ten you are leading Lando-T and U-Turning. However if your opponent can see that coming then you can think to yourself “Oh well maybe they will lead their Keldeo since scarfed Keldeo out speeds scarfed Landorus-Therian and maybe I could catch him and lead Venusuar” and then they lead Jirachi and you cry.
THE POINT IS: Don’t get complacent. Don’t do the same thing every time and don’t assume your opponent will do the same thing every time. You have to prepare for every outcome, which may seem impossi-bru but it really isn’t. Just be calm and analytic (heh, puns). There can only be a finite amount of things your opponent can run on their Pokemon. Unless you are SassBlast. Then you can run Aqua Ring Protect Whirlpool Scald Suicune. Okay now go out there and try your hardest to get to the finals and lose to JinAxel, I believe you can all do it!
Phlygone Championship Series:
Coffee's "Power Rankings"
1. Coffeegrigis (27)
Now I know what you are saying right now, “There is no way this man can catch up to Jin.” Now this ranking has quite a bit of basing on potential and there isn’t anything with more potential than a person with the motivation to protect this world for devastation. If you are missing what I’m saying If I somehow get to this first place spot there won’t be a champion anymore… TEAM ROCKET IS TAKING OVER! My life goal is now to bring James into the first place spot and the hearts of everybody here and with that goal (and the fact that PSL and PWL are huge point swings) I believe I have a chance to extend my reach to the stars above and bring a Team Rocket themed leaderboard to PCS (Approved by Coffeegrigis).
This man right here… this cruel… cruel man is the main obstacle between Team Rocket's dominatio… I mean righteous usurpation of PCS. His plays are always solid and even if I channel the power of James I most likely would only knock him out to second place. Honestly not much needs to be said about Jin, as his point value and constant success says what it needs to.
3. NuclearTogekiss (-30) <- Accurate.
The one thing about NuclearTogekiss is he is always there. While he hasn’t won a single tourney this split he always tends to place well and shows up reliably so he will continue to rack up PCS points while people miss tourneys. I’d say the best way to explain him would be the most reliable failure in all of this group.
4. XYZard (25)
I know XYZard has the skill to get this position or even possibly higher, but his attendance to tourneys hasn’t been the best as of recent and unlike myself I don’t know if his attendance will change. He was a constant threat in both PSL and PWL, and both tourneys award a lot of points, so he always can make up any lost ground. What I’m really saying is… get back here and knock Jin down a peg so I have a chance to catch up!
5. nautevnclosebb (29)
I actually haven’t had a chance to play against Naut in any of the tourneys (If I played versus you in the RU tourney… that doesn’t count I was too tired to remember so I can’t base anything on it). Overall he has been a very strong contender in the tourneys and once I get more experience versus him I might be able to make a better judgement call on where to place him.
6. AlphaSlash (19)
This is another opponent I haven’t been able to face yet. From what I have seen he came to the group relatively recently and has been quite successful for such a new member. He got knocked out in the most recent tourney due to strong competition from both TQJ and JinAxel but losing to them is nothing to be ashamed of.
7. TheQuantumJumper (17)
This man has had some of the most successful stall games in all of Phlygone tourney history… something I will never be able to say. One of Legyro’s favorite team builders here I can say that I actually expected him to be near the top of the championship before it started. He started with some trouble, but I’m sure he can turn that around.
8. ShadowTagPorygon (18)
STP has began to really come into his own as both a team builder and a player. Not too long ago I remember him struggling in most of the tourneys and now he climbing the ranks and placing in top six. It may not be too long until he takes a first place for himself.
9. PromiscuousFrog (12)
Where have you been? That is all.
10. Alex55137 (17)
So in the UU tourney you saw his team and told yourself… yea all I need to is bring earthquake and I can win this game. Then he brought the Milotic in and ruined your day. While he seems like he could be a tiny bit shaky with in game knowledge such as what Pokemon get what moves (I’m with you there), he knows how to play the game, which was displayed when all those puny ground type moves meant nothing when you couldn’t break his wall.
For the rest of you… It’s really too early for me to say anything. As it’s so early into the league and at most I’ve had one maybe two matches with you or you haven’t been able to score that first top cut placement. You are placed here because I believe you have potential, but I can’t be sure until more time passes. Anyways, here are the updated