The Delta Articles
Led By TheQuantumJumper | Edited By Profrog
Written By Phlygone | ShadowTagPorygon | Shcowle | Clam1000
Mega Sableye: The Stall Staple
So, what does Sableye have going for it now that it lacked before? Well, firstly, upon Mega Evolving, Sableye’s bulk skyrockets, making it far more difficult to bring down. Status and Taunt also become futile, with Magic Bounce sending them back to the user, as well as providing hazard control for the team. Now Sableye has two very powerful sets which make it almost a necessity on stall teams (the only other mega I could really see getting use on stall is Slowbro or Altaria). The first is a mixed wall that provides strong utility for the team (referred to as Utility Sableye). The second set is a Calm Mind sweeper set (referred to as CM Sableye). Both sets make good use of Will-O-Wisp to cripple physical attackers and Recover to keep themselves in battle. CM Sableye uses Calm Mind (of course) alongside a strong Defense investment to become incredibly difficult to break, and to give its Shadow Ball quite a punch. Utility Sableye prefers to use Knock Off or Foul Play as its main offense, and can opt to run Fake Out or Toxic as well. So, a quick summary: before Mega Evolving, Sableye can be a hard stop to non-fire-type physical attackers, and afterwards becomes a monstrous wall that halts some of the biggest threats to stall, including hazards, status, and Taunt. Not only that, it can function as a win condition or further cripple the enemy team with Toxic and Knock Off.
So, how do we beat it? Well, there are quite a few things that really put a damper on this truly outrageous stall machine. First among these are status-inducing moves that aren’t purely status moves. Things like the burn from Scald will severely hinder Sableye’s ability to survive. Similarly, Sandstorm eats away at Sableye, as it lacks Leftovers to give passive recovery. Dragon Tail can also be used to phase out the CM variant. Sableye also can’t do much against strong Wall Breakers, especially physical Fire types like Charizard-X, Victini, and Talonflame. Any Pokemon with boosting moves can pose a threat, but take care when entering an arms race with CM Sableye. An interesting note: Chansey runs a stalemate against the CM variant, but loses due to pp stall. (Please don’t play that out.) Finally, and perhaps most glaringly, fairies still shatter any chance of Sableye’s continued existence.
Before we end this article, I want to mention a couple of neat tricks Sableye can pull off. Priority Will-O-Wisp can stop physical attackers in an emergency if you haven't Mega Evolved, and priority CM can give Sableye the necessary bulk it needs to live certain hits. Take care when switching a choiced mon into Sableye, as Utility variants can turn your counter into a mediocre effort with knock off. Also be cautious with hazards and status moves, lest you fall victim to your own attack. Another thing to keep in mind with physical set-up sweepers is Foul Play, which can ramp up in damage rather quick, and is especially lethal when used alongside Will-O-Wisp (note that the damage reduction from the burn does not apply to Foul Play’s damage).
You will definitely want to carry one or more answers to Sableye when team building, as it is incredibly relevant and can win games on its own if you don’t prepare for it properly. Oddly, as good as M-Sableye is on stall, it is just as good against it: nullifying status and hazards removes the keystone of stall. Take this as you will. Be prepared for teams with Sableye to be running counters to physical Fire types and Fairies, of course! Now go forth, trainers, and show stall that you’ll have none of their shenanigans!
POkemon Spotlight Remastered:
ALL across the generations:
Babies the millennia
So with the start of a new thing, new things should follow. But instead of actually making new content, I’m just reworking my old content so it looks different even though it’s still gonna be the same thing with slightly different themes. That said, this time around, we’ll be looking at Evolutions Across the Generations. This will be any Pokemon that got an evolution at any point in a different generation. For our first edition, we’re gonna focus on Generation 2 and the Baby-Evolutions that were introduced!
Most of us can remember the good old days of Generation 1. We had some great Pokemon introduced to the world like Magmar, Electabuzz, Jynx, Raichu, and Clefable. We all know how great Clefable is now. That was the early 1990s. Suddenly, Nintendo rocks the world with Generation 2 of Pokemon in 1999/2000. Along with the vast amount of content introduced, we were given Baby Evolutions for some of our “favorite” Pokemon from Generation 1. For ease of my sanity, I won’t be including the “useable sets,” kinda because none of these are actually good for much at all, and I won’t be including their stats and Pokedex numbers because there’s like eight of them.
Rather than talking about the Baby Evos’ viability for competitive, I’ll just discuss how they changed the game, or at least made it more annoying to complete your Pokedex. To get most of these, you have to do some breeding. In fact, they ALL require you to breed the evolution of that Pokemon to get the egg. Actually, it’s to the point where the Baby Evolutions cannot actually breed. They honestly serve no purpose other than adding another optional evolution to the already established base forms.
There are a couple of redeemable additions that come from babies, and those are Pichu being able to learn Volt Tackle and Tyrogue being an easy way to get all three of the Hitmon-blank evolutions. But honestly, don’t kid yourselves with the Baby Evolutions from Gen 2. They’re terrible and you should only farm for them if you REALLY wanna complete your Pokedex. I know there will be that ONE GUY who is like “but Cleffa and Igglybuff are the shit” and they would be somewhat right; they are shit. Just save yourself the time and effort and just never get them. But hey, at least next time, I’ll talk about some of those sick cross-generation TRADE evolutions which will be way more fun than this and have actual Pokemon to give sets for. But until then, stay awesome and NEVER GET THESE THINGS.
Baby meta squad
I’m just kidding. I don’t even play that game anymore, unlike some people *eyes Phlygone and ProFrog.*
Anyway, with the third volume of the Delta Articles comes a brand new series. The main Pokemon of each BM Squad from now on will be a Pokemon with a cross-generational evolution, and obviously, as usual, will correspond with what Clam is presenting in the Pokemon Spotlight.
Currently as you might have just read, we forced Clam….I mean Clam (save me please they cut off another toe to make me write that) told us he would write about the Gen 2 baby Pokemon. Personally speaking, I’m not a big fan of baby Pokemon, especially not competitively and not in OU. Regardless, in order for this to work, I have to choose a baby Pokemon that isn’t the least crap out of all of the baby Pokemon crap (sorry, you’re all cute but terrible). And so for that I’ll probably go with a Cleffa that has either Eviolite or Focus Sash. It can be used to put down hazards via Magic Coat, and can use Thunder Wave for speed control.
Cleffa @ Focus Sash
Ability: Magic Guard
EVs: 248 HP / 8 Def / 252 SpD
- Thunder Wave
- Magic Coat
- Seismic Toss
Cleffa is here to soak up status with Magic Guard, reflect back status with Magic Coat, soak up hits with the Focus Sash and act as speed control or just put out some minimal damage.
Slowbro @ Absorb Bulb
EVs: 248 HP / 252 Def / 8 SpA
IVs: 0 Atk
- Slack Off
- Future Sight
Just a crazy bro but not too crazy of a bro ya know what I mean ;) Nah, Future Sight is pretty useless you can lure your opponents' Psychic types and other-typed mons in when Future Sight hits.
Weezing @ Leftovers
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
- Destiny Bond
- Fire Blast
- Sludge Wave
- Pain Split
I don’t even know what Weezing is doing here with these super hard-hitting attacks. I was gonna also give it Thunder, but I thought that might’ve been a bit of overkill
Replay #1: http://replay.pokemonshowdown.com/ou-414146010
Here we notice our first instance of Sand Veil and Bright Powder doing their work, mwahahahahaha. Destiny Bond worked well also.
Replay #2: http://replay.pokemonshowdown.com/ou-414150846
It’s battles like these that really grind my gears. Battles like these where you basically win but lose by 2% to a goddamn Ferrothorn. ;-; I invented the Ferrothorn, he didn’t even do it right. I think Cleffa truly shined in this battle with the paralysis Magic Coated back onto Porygon2 and saving us from the +4 Contrary Superpower Malamar. I’m scared of all Contrary mons, by the way. But yeah, Cleffa was used to its fullest extent, and even though we lost there in the end due to getting the low roll on Crunch, I’m still happy with the way it turned out.
Alright that’s it for this issue. Next issue will be infinitely better, trust me! We’ll do some more great cancerous tilting next issue back here on Baby Meta….er, I mean, Break Meta Squads!
LAST ISSUE: Arcade fire
# of Battle Arcade Winners: 2
Usernames of the Winners: Quote, ShadowTagPorygon
Last Issue’s Feature:
Iralious (Murkrow) @ Razor Claw
Ability: Super Luck
EVs: 252 Atk / 4 SpA / 252 Spe
- Brave Bird
- Sucker Punch
- Thunder Wave
Sarrow (Seviper) @ Life Orb
Ability: Shed Skin
EVs: 40 Atk / 252 SpA / 216 Spe
- Sludge Wave
- Giga Drain
- Sucker Punch
LALO (Frogadier) @ Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
- Hydro Pump
- Ice Beam
- Gunk Shot
- Toxic Spikes
Juxlos (Luxray) @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
- Wild Charge
- Ice Fang
- Volt Switch
Rwars (Meowstic) @ Light Clay
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Light Screen
- Thunder Wave
Tangle (Servine) @ Eviolite
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Leech Seed
Nothing too out of the ordinary here. Pairing Starmie with Charizard is logical, as well as trapping Magnezone with a decent wall in Florges. Access to a sweeper in Hawlucha rounds and revenge killing Gengar rounds out a decent squad with no redundant coverage.
Honestly, the man just didn’t know what the switch button did. He would stay in and allow Quote to do as he pleased. This allowed Quote a little wiggle room to manage win conditions and preserve his FU mons to victory.
We had a lot of wacky ideas in the first two volumes of the Battle Arcade, and I’m glad you really enjoyed them. I’ll try to turn the challenges up a notch in the future…like this week.
This Issue: Boom Goes The Dynamite
But after 20 Issues, I could no longer contain the disease that is this Battle Arcade. I present to you: Boom Goes the Dynamite.
The concept is that you would kill six of your opponent’s Pokemon, while sacrificing six of yours via Destiny Bond, Explosion or Self-Destruct, granting your opponent the victory in the most glorious way possible.
You will win this Battle Arcade by losing. Deal with it.
You have to follow the following Battle Arcade Specific Rules explicitly. Any violation will not merit a feature.
- Tier: You have to play a ranked game in ANY RANKED tier.
- Bans: No Bans
- #Winning: You have to lose by killing all 6 of your opponent's Pokemon with Destiny Bond, Explosion and.or Self-Destruct. Other moves are legal, but if they grant a kill, your replay will no longer qualify.
- Submissions: There is a maximum of 3 submissions per person.
- Adherence to rules: How closely they followed the Battle Arcade rules.
- The quality of the users team: How well constructed your team is.
- The quality of the opponent's team: How well constructed their team is.
- The strength of play from both players: How well both players played. You get rewarded by going against good opponents who you outplayed.
Remember, the better the match, the better chance that you can get featured!
And here, finally, is Yungoos’ evolution: Gumshoos.
Next, we have a couple of leaks that were just revealed the morning of this article’s release!
Also hiding at the bottom of the page is (JP) Nuikoguma, Bewear’s pre-evolution whose name probably translates into a cute bear pun. It keeps the Normal/Fighting type and Ability Fluffy, meaning it could be a large threat in, like, LC. It is adorable though; that much I can truly say.
That’s not the only Alolan menace, though.
These new forms will likely have a new ability and maybe even different stats, but we won’t know until we see it.
As adorable as this little bunny of a slug thing is, it holds a secret in that it can expel its guts from its body through the mouth to make a fist to attack foes, somewhat similar though much cooler than the sea cucumber which can expel its guts to attack foes. Its typing and classification are yet unknown, but I’m personally excited to catch one of these little guys. Just imagine it wriggling about, trying to punch things with a fist that comes out of its mouth!